Using Unreal Engine 5. 1 week prototype and worldbuilding. My inspiration is New York City.
My focus was to create a map that entices the player inside the buildings as well as the outside and the streets of the city. This week I learned how to implement First person player and Blueprints. 
I created some of my building assets in the engine to learn more about how to use actors and materials and importing. To reflect the city I highlighted aspects like the night scene, the smoke, and some of the danger I experienced living there.​​​​​​​
A view of the sidewalk, you can see the smoke and contrast of dim areas in the city vs extremely lit areas.
A view of the sidewalk, you can see the smoke and contrast of dim areas in the city vs extremely lit areas.
A corner of the building, I wanted to show the lighting here.
A corner of the building, I wanted to show the lighting here.
Inside of a building looking out the window.
Inside of a building looking out the window.

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